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There was a bit of a lul between upgrades. A save game option would have been nice. 

Yeah, this was in a period where i just didn't care about balancing. Like, even getting prestige is neraly impossible. Also, i'm surprised there are still people discovering this

I'm mostly just making my way down the incremental and clicker tags, rating as I go, and your game jumped up.

I'm glad you've improved yourself since then :)

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Right now i'm working on a platformer game, and i've actually decided how much time i should allocate to everything, wich i think will help in making sure that i don't forget about important stuff like balancing and such

That's super cool that you're doing that. If you ever need someone to beta test, please feel free to hit me up.

I beta tested gmail, dont'cha'know! ;)

It could use a save feature because it's not a short game.  Just curious, did you playtest this to see how long it takes to get to 1e100?  I haven't but it seems to slow down big time in the early e20's.  It may need a generator 5, 6, 7 or even 8 to get the player to 1e100 in a reasonable amount of time.

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I didn't do that much platesting so it might not be completely balanced. Saving is something that i dont know how to do yet, but i will probably learn it soon. I think i will release an update if there is a big request for it.

Good job! There are some spelling errors that you might want to fix, and the text box telling you how much energy you have seems too small to fit the entire sentence sometimes. Otherwise it's a neat concept

Okay. I will fix these issues immediatly.

Done! I fixed the issues that you mentioned.

The new file is ready to be downloaded right now.

Thank you for creating. We need the dll and other associated files before we can run the executable.

Thank You for mentioning that! I will fix it right now.

Cool. Thank you.  Once I renamed "The Number_Data" to ElectriClick_Data, it runs.  Firing it up now.

Yeah the original name was just "The number" but then i got the whole electric company idea.